AI Insights · Timothy · April 2021
France's Top Tennis Games Q1 2021 Performance Report
An analysis of the top 5 tennis game applications in France for Q1 2021 reveals their performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active users.
In the first quarter of 2021, tennis enthusiasts in France engaged with their favorite sport on mobile devices through various tennis-themed gaming apps. Sensor Tower's data provides a glimpse into how these games performed on a unified platform during this period.
Tennis Clash: Sports Stars Game by Wildlife Inc saw a consistent revenue trend, with figures hovering around the $30K mark in the early weeks and a peak of over $42K towards the end of March. Download numbers for the game showed an upward trend, starting at around 16K in late December and reaching a high of over 23K in late March. Weekly active users started at 182K and saw a peak of nearly 198K in late March after some fluctuations.
Tennis Go: World Tour 3D from Xiangzhou Zheng experienced a decline in revenue, starting the quarter with $1.8K and ending with just over $600. Downloads also decreased significantly, with the game starting at 5.4K downloads and dropping to a low of 76 by the end of the quarter.
Ultimate Tennis by Metaverse Labs Inc. saw varied revenue with a peak of $850 and ending the quarter at $364. The downloads for the game remained relatively stable, with a slight decrease from 1K to around 500 downloads. Weekly active users started at 1.6K and decreased to 1K by the end of Q1.
Tennis Manager Mobile by ReboundCG showed an interesting revenue trend with an initial figure of $174, a mid-quarter spike to $734, and a substantial increase to $1.1K in late March before settling back to $600. Downloads peaked at 895 in early February, with a consistent number of downloads around 200-300 in the other weeks. The weekly active users fluctuated slightly but remained around the 2.2K to 2.6K range for most of the quarter.
Lastly, Virtua Tennis Challenge by SEGA, one of the older games in the list, saw a consistent but low revenue stream, with a high of $106 and a low of $49. Downloads were also consistent, with numbers ranging between 330 and 670. The weekly active users count was relatively stable, starting at just over 3K and ending the quarter at around 2K.
For more detailed insights and trends on these and other mobile applications, Sensor Tower's platform offers comprehensive data and analytics.